﻿using UnityEngine;
using System;
using System.Text;
using System.Collections;
using System.Collections.Generic;

public class TransportShip : Fleet, IDispatchable, IRepeatable
{

	// constructors
	public TransportShip()
	{
		ShipName = GameEnums.Dispatchable.TransportShip.ToString();
		DisplayName = Utility.SplitName(ShipName.ToString());
		FleetClass = ShipClass.Dispatchable;

		MotherTech = new GameEnums.TechName[] { GameEnums.TechName.SpaceTransportation };
		BuildCost = 200.0;
		SortRank = 3;
	}

	public TransportShip(Kingdom kd) : this()
	{
		Belong = kd;
	}

}